Dragon Kings
Wishlist the full version for weapons, levels, and skills!
Dodge enemies. Select powerups. Collect experience, coins, and use super weapons.
Crazy Super Weapons
Controls
- WASD Move
- Auto fire or Mouse/Click to fire.
Strategically select elements to expose the enemy weakness. Survive 20 minutes. Collect gold and upgrade between runs, unlock new super weapons, and try different strategies. Max synergy for explosive combos.
Join and grow our community!
Status | In development |
Platforms | HTML5 |
Author | PandaPho |
Genre | Action, Survival |
Tags | Horror, Roguelike |
Average session | About a half-hour |
Languages | English, Japanese, Chinese (Simplified), Chinese (Traditional) |
Inputs | Keyboard, Mouse, Xbox controller |
Download
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Click download now to get access to the following files:
Dragon Kings.zip 267 MB
Development log
- Dragon Kings UpdateOct 10, 2023
- Fix - Wide screen and achievementsSep 29, 2023
- Downloadable Demo zip for Windows available nowSep 28, 2023
Comments
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This looks really good and plays really well!!! My only gripe is that the movement feels a bit sluggish, but other than that, perfect! Did have a MemoryOutOfBounds exception though, which was a pity, because I was on a roll ... 9:58 in , decent firepower.
Oh no. Thank you for the info! I just uploaded a downloadable demo that can get around WebGL errors until I find the issue.
Sorry about that. My first comment ever! So, happy :)
Nice! Tried the downloadable, worked as well! Although I have an extra wide screen (3440x1440) and that screws up the layout, on the web version as well btw. And, the achievement "Survived for 5 minutes" did not unlock.
Congrats on your second comment btw :) Keep up the good work!
Think I got those issues fixed. Thanks again for taking the time to play my game!!!
Nice, widescreen looks perfect now indeed. The 5-minute and 10-minute achievements worked, however, the Dragon one did not. Or is that first (and only) big flying enemy not the dragon? Some other minor things I noticed:
I'll probably play a bit more the coming days, didn't lose interest yet ;-)
Oh and haha, thanks for mentioning me on the download page ;-) Not really necessary, but always nice to see yourself mentioned.
Very much open to implementing ideas. And those are very good ideas. I want to write a quick weapon design philosophy under the development and I hope you will get a chance to critique it. Hopefully, tomorrow.
In short, the Sawblade at max is an 8 directional weapon. Same with arrows. While I have 7 other closest enemy weapons. It was mainly a balance decision for different playing styles. Could always add another weapon for you desired effect!
Ninja star could be upgraded to 4 stars, so there would be 4 stars in each corner. I definitely need to balance these weapons, so I’m very appreciative of the effort you put in.
I’m going to double check that dragon :)
Two other things I noticed:
Fixed the green text!
Interesting regarding the GPU usage and fans. I think the issue is because I don’t cap the frame rate and the CPU just runs as fast as it can as the application doesn’t limit it.
I can cap the FPS for sure on the title and there are plenty of optimization tricks I have not implemented.
I did add some options to turn off shadows and remove Post Processing effects. This was intended for various devices and maybe one day a long attempt at mobile.